Showing posts with label best. Show all posts
Showing posts with label best. Show all posts

Tuesday, November 13, 2007

A meeting of 3-D minds - HD vs. 35mm vs. twin-camera vs. anamorphics for 3-D

side-by-side anamorphic 3-D on film
Anamorphic Side-by-Side 3-D on Film - a bit like Cinemascope for 3-D

Very recently I had an e-mail conversation with 3-D Revolution’s Gary Palmer on 3-D, HD, the best 3-D filming solution currently available and the Pace Fusion 3-D camera issues. The conversation touched upon many core issues of current 3-D film production and, I feel, reflects what many stereographers today think and feel but are not saying out loud. Or maybe we just share a very different viewpoint of 3-D Stereoscopic Film Production from the stereographic profession. Either way, I though it would be a nice read and possibly even useful to publish this conversation in the 3-D Film & Animation Production Blog
And so here it is. Alexander Lentjes

You can find Gary’s marvellous work on the 3-D Film List at 3-D Revolution Productions here:
www.the3drevolution.com/3dlist.html

Twin-HD 3-D Camera setup
Twin-HD machine camera 3-D setup

Gary Palmer starts with two questions:

First, what do you think would be the ideal 3-D shooting format? In all the years I've been studying this subject, my own 'favourite' has to be the 65mm single-strip system devised by Jan Jacobsen in the 1960's, in which left-right 35mm frames are placed side by side in the space normally occupied by a single 65mm frame, and subject to an anamorphic squeeze, resulting in a 2.21:1 aspect ratio. This allows for *full* 35mm resolution. Transferred to Digital 3-D format at 4K resolution (reconfigured to 2.39:1 AR), this would surely provide the best and brightest 3-D format of them all, above and beyond anything so far offered by HD origination…

Jan Jacobsen working his camera magic
The late Jan Jacobsen working on one of his camera systems

65MM Side-by-side Filmstrip
65MM Side-by-side film strip - photo courtesy of Roloff deJeu

Second, going back to those comments you made earlier concerning the poorly composed images from the Fusion 3-D rig. Surely in today's world of digital post-production, the kind of badly-converged imagery you mentioned would be noticed by someone in the editing suite? How on earth can such material make its way to the screen in today's digital environment? After all, if *you* noticed problems, surely it must have been evident to others? It'll be interesting to see how both SCAR and JOURNEY 3-D measure up when they're finally released to theatres in the New Year...

Steve Hines 3-D 65mm Rig
Steve Hines with his superior 65mm Hines Rig

Alexander Lentjes answers:

Hmm, an interesting question about the ideal 3-D shooting format. I would have to vote for the twin-65mm Hines Rig that Disney commissioned for the MAGIC JOURNEYS and CAPTAIN EO shoots and has used on all their subsequent 3-D productions. Yes, there is loss of light, but there is a same amount of loss in a lens adapter like the side-by-side one you describe. The disadvantage of a S-B-S adapter is the need for anamorphics, which will often introduce geometric distortions and thus parallax issues. It's much more compact, though, and if you compare one 65mm camera with a twin-65mm camera rig, it's clear which setup is the most practical of the two. So it's a choice of handle-ability vs. pure quality. If you have the lights and the hydraulic camera cranes and cable systems, go for the twin-camera solution!
Of course, in that light, one must mention the twin HDV camera solution as that finally means a portable twin-camera rig (shoulder mount or steadicam), but then again HDV uses a low resolution compare to true HD and 35mm so for theatrical release it may be not that interesting.

Twin-HDV camera rig for hand-held shootingTwin-HDV 3-D Rig solution for hand-held shooting

A side-by-side twin-camera solution like Fusion 3-D is always going to introduce a big interaxial and for that reason alone it should be approached with due care. Why do you think there has been so much work going into getting those darn lenses closer together over the years? Surely not to then just ditch a century of cinema research and simply shoot with a 70-75mm interaxial!


A very large interaxial for a giant-POV type shot, dwarfing the imagery shot

Also, they shouldn't be touching that convergence button as much as they do. Sure, it's a tool in 3-D, but one that must be used with utmost limitation and due care - not per default and without any consideration for its consequences. Like HD is a step back in comparison to 35mm and especially 70mm, 3-D appears to be devolving with the current Stereo Camera trends...

3-D professionals should be able to see that the Pace imagery is uncomfortable to watch and dwarfs all subject matter. But it appears that somehow vertical parallax is suddenly acceptable on a professional level - and my biggest fear is that these professionals are just shooting themselves in the foot because Joe Bloke the Consumer is going to be very discomforted and angry when he sees that material in cinemas and on his brand new 3-D TV. The industry should acknowledge that 3-D filming is just not the same as 2-D filming - but they're selling (and buying) it that way right now!


Gary responds:

The reason I asked the question is because I share your aversion to the idea of HD replacing 35mm (or 65mm) film, and was wondering what might be used instead of HD. The various single-strip 35mm solutions are fine for what they are, but they involve cutting the 35mm frame in half, with all the attendant loss of resolution. I absolutely *despair* that Super 35 has become the widescreen format of choice these days (it isn't 'widescreen' at all, it's 'cropscreen') for that very reason.

The dual-65mm rig would certainly provide excellent images and would allow for high-grade digital prints (as long as 4K was used, of course). However, given the size of the cameras and the rigs needed to control them, it doesn't seem practical in modern filmmaking terms, especially if you need to cover a particular scene with two or three cameras at once.

Twin-65mm camera setup
True 65mm Twin-camera setup: bulky and heavy...

The post-production issues surrounding any future productions shot in single-strip 65mm should not be an insurmountable problem for any DP who takes such issues on board and is careful during principal photography… I think dual-65mm is too impractical for modern filmmaking practices and won't be considered anytime soon, whereas the development of lightweight cameras for single-strip 65mm amounts to a more reasonable expectation.

James Cameron and co. want HD to become the international standard. Not surprising, given that Cameron and most of his contemporaries have been trying to blur the boundaries between film and TV since around 1990. When was the last time you saw a film on a Big Screen which didn't look like a dress rehearsal for the DVD release? Note the preponderance of close-ups and medium shots, the 'TV-friendly' two-shots, etc.

It's still early days in the 3-D renaissance. And it's interesting that you and I both chose a 65mm solution, quite independently of one another. Who's to say 65mm *won't* be considered by Hollywood in due course, by filmmakers who care about the images they're creating (not an unreasonable assumption - parts of the new BATMAN film are being shot in Imax format, for example)? Who's to say lightweight cameras capable of single-strip/anamorphic (or even spherical) 65mm won't be developed as the 3-D revolution gathers pace, even as types like Cameron and Rodriguez continue to insist HD is the 'future of film'?

Spy Kids 3-D
Spy Kids 3-D: shot on HD and almost fully against Greenscreen

Again, it's still early days, and no one is going to accept those flaws for very long. I say, wait until SCAR and JOURNEY 3-D arrive in cinemas next year. After all, it may not be the Fusion cameras at fault, but those who are using them!

So far, Joe Public has seen very little of the digital 3-D revolution except animated films. It's the *live-action* stuff that's going to decide the future of 3-D acquisition, and we haven't seen nearly enough of it to make a final judgement.

Chicken Little
Chicken Little: remember that 3-D Animated CGI title?

We're on the brink of something marvellous. Along with colour, sound and widescreen, 3-D completes the illusion of film as a window on the world (and any other world filmmakers care to imagine!). We have the means to get it right this time, and I refuse to believe *everyone* who works in the format is going to stand for the 'second-best' option proffered by Cameron and his associates...

Aliens of the Deep
Aliens of the Deep: underwater 3-D by James Cameron & Vincent Pace

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Thursday, October 4, 2007

Top Ten List of 3-D stereoscopic film shots

Top ten

List of stuff chucked and poked at the audience in 3-D
throughout the history of stereoscopic film

3-D Out of screen eye poke effect
About as far out of the screen 3-D as anaglyph 3-D will allow

Eye-poking 3-D

There is a lot more possible in stereo 3-D than poking stuff in the eyes of the audience, but it's usually the one part that everybody remembers of a 3-D film. In fact, it is probably the very thing that made you interested in 3-D films and 3-D film production in the first place!

So out-of-screen (negative parallax) 3-D is a good place to start when thinking of producing a 3-D stereoscopic film or video. And the best way to learn about what works well and what caused nausea and headaches, is to look at how it's been done before. Because he who does not know the 3-D past is doomed to repeat its eyestrain mistakes.


Out of Screen 3-D: how and how much

First, a little bit more about out-of-screen 3-D effects. It doesn't hurt to understand what it really is you're trying to accomplish here! Creatively, the 3-D in your project needs to pay off to actually be worth all the trouble and still integrate with the story being told. Because, narratively speaking, there is no good reason to poke stuff in the eyes of the audience. Normally, that only takes the viewer out of the story and reminds him that he is watching a 3-D movie.

Overall, the dimensionality easily distracts the viewer from the story and its characters. This way, the viewer is removed from the experience of enjoying the story and has to switch brain sides to enjoy the technicality of the 3-dimensional spectacle. And herein lies the paradox of 3-D film: you need the of-screen effects, but they can take the viewer out of the movie. Subtlety needs to be employed.

This is something special-effects-driven movies without a good plot have in common with stereoscopic cinema, and its audience may be wooed in the first few minutes, but will be unimpressed by the whole thing at the end of the movie. Also, when watching a 3-D movie that does not perform the usual bag of out-of-the-screen tricks, its audience will question the need to shoot the film in 3-D in the first place.

Can 3-D out-of-screen shots be used without acknowledging the existence of the camera (camera access) and the existence of the audience? How can in-your-face 3-D be used without taking the viewer out of the story? The 3-D directors of today and tomorrow have to ask themselves these questions to take 3-D film to the next level of cinematic evolution. We certainly have! Because not employing intelligent 3-D is going to be seen as clumsy as the first attempts at cinematic storytelling of the 1900s.


Without further ado then, here's the of top ten items coming out of the screen in 3-D films and TV programs:

There are, of course, many more fantastic 3-D eye-poke shots in existence. Should you know of shots that would sit comfortably in this list any any future extended list, please don not hesite to contact 3-D Revolution Productions and we'll see if we can get our hands on that particular piece of 3-D movie magic.


The Top Ten List
Of items coming out of the screen in 3-D films
As composed by Alexander Lentjes of 3-D Revolution Productions

1. Fuzzball - Captain EO (1986)

Captain EO - Fuzzball
He's so cute! Now imagine him up close... very close...

You can't fault a 3-D film shot by Francis Coppola, produced by George Lucas and shot with a dual 65mm Hines rig. It's pretty much 3-D perfection. And the shot with Fuzzball coming closer to the audience than any furry alien sidekick creature ever did is one of the most memorable off-screen moments in 3-D film history. A true shame this 70mm twin-strip film is locked up in a movie conservation vault, somewhere in Disneyland. With no way to even get a glimpse of the 3-D effects for research purposes...

So apologies for this image not being in 3-D; it is almost impossible to get 3-D plates of 4-D attractions. If you know of a 3-D version, do let us know!
contact us



2. Brains - The Adventures of Sharkboy and Lavagirl (2005)

The adventures of Sharkboy & Lavagirl 3-D - brain shot
Your classic 3-D brain drain


Featuring this high on the list because it's the most bizarre object in 3-D ever. The effect itself is not that memorable, but, uniquely, the brain does hit a virtual camera lens and slides down as if real brains and cameras are involved. A very rare use of the acknowledgement of the presence of a 3-D camera.


3. Paddleball ball
- House of Wax
(1953)

House of Wax 3-D
Duck! Or cover your eyes

The classic of classics. Serves no function other than to come out of the screen and hit you in the eye. Especially because the actor is talking straight to you, the viewer. It was a bit of a tradition in ‘53/’54 and before to have producers talk to the audience about the 3-D process involved and about how to put on the 3-D glasses just before the start of the movie. But having the paddleball scene happen mid-movie in a special interlude, that is something very unique indeed. It is actually quite clever to use an ‘Interlude’ to do some extreme off-screen 3-D, because that kind extreme effect will definitely remind you that you are watching a 3-D film and will take you out of the story. This way, the story and its characters remain intact and the storytelling spell is not broken.


4. Piranhas - The Adventures of Sharkboy and Lavagirl (2005)

The adventures of Sharkboy & Lavagirl 3-D - piranhas shot
Don't forget to feed the 3 dimensional fish

The predominant use of 3-D for horror movies ties in with the primal reaction that volumetric images still have on us. It is still a unique, very real experience, and a medium that really benefits from this emotion is horror. 3-D is also still a medium in its infancy, and is thus being used for very basic, primal stories.

Without a doubt, using dangerous animals like piranhas does exactly that: tie in with our primal reaction to both volumetric imagery and predators. Using piranhas at their actual size is a clever way to work with the size limitation of out-of-screen objects. This size limitation is dictated by the fact that 3-D images mustn’t be cut off by the screen edge and the available space in which objects can come out of the screen is thus a narrow, cone-shaped area.

So all round, using piranhas is a logical, well thought out 3-D solution.


5. Tarantula - Shrek 4-D (2003)

Shrek 4-D - 3-D
A big, fat, hairy spider - right in your face!

Staying with the small animals, this 4-D special animation is so well balanced, it should be used to research good 3-D. A big, fat, hairy spider is always nice to see dangled in 3-D before your very eyes – very real and very scary! And its presence ties in perfectly with the story at that point. It’s a shame this shot is followed by a whole bunch of tarantulas coming down at once, because it’s simply too many out-of-screen object to focus on. 3-D one-upmanship is a dangerous practise.



6. Pistons - Motor Rhythm (1936)

Motor Rhythm 3-D
An animated Chrysler engine - they don't make 'em like that any more

You may wonder how pistons manage to make their way into a 3-D movie and even floating out of the screen. Motor Rhythm is a promotional film for Chrysler, so it all makes sense. And it’s eye-poking in stop motion, as early as 1936. Of course objects were sticking out of the screen in 3-D as early as 1923, but never in animation, let alone in stop-motion! Amazing quality of this short overall, but the objects that come out of the screen do get way too close to the camera, resulting in unfusable imagery. A bit clumsy and strange for such an otherwise perfect 3-D presentation.


7. Van Gogh’s paint - Medium – Still Life (2005)

Medium - Still Life 3-D episode
Painting in 3-D was driving Van Gogh crazy

Very creative use of 3-D. Here we have Vincent van Gogh pouring paint onto a sheet of glass just over an upward-looking camera and then start brushing it to start his painting. Well though out, very well executed, but why is this section in 3-D again? This episode of Medium struggles to come up with a good reason to do 3-D and although the use of the 3-D is very well done, there is no real story-driven reason to suddenly have 3 dimensional scenes in an otherwise flat episode...


8. Lance with liver - Flesh for Frankenstein (1973)

Flesh for Frankenstein 3-D
Quite a dramatic de-livery

Pure gruesomeness and extreme fleshploitation - Andy Warhol at his film making best. This 3-D shot is a classic pole-poke as employed in many, many 3-D films, but with the added bloody liver at the end of it. Maximum gore, if pretty much fantasy, in your face!


9. Birthday Cake - The Three Stooges – Pardon my Backfire (1953)

The Three Stooges 3-D
The Three Stooges doing what they do best: good ol' pie throwing

Suspended on wires to approach the camera at a slow speed, in a straight line. Perfect for 3-D. It also fits in perfectly with the whole setup of this Three Stooges short: every shot is thought out to be able to chuck things at the camera in a complete clowning around vaudeville slapstick act. Nothing wrong with a little bit of pie throwing, but if you’re going to do it, do it right, just like this!


10. Fish Head - Jaws 3-D (1983)

Jaws 3-D fish head
Fish head!

You’ve got 90 minutes of film, a big production budget and an amazing franchise as a subject to do some interesting things in 3-D with. So what do you decide to have come out of the screen? A fish head!

That’ll please them for sure. A fine example of why 3-D didn’t stick around longer in the 1983-84 fad, being outdone in amount of releases and quality by the 1953-54 wave of 3-D films. Here’s hoping and preying the current 2008-09 period of 3-D popularity manages to find better objects to poke at the audience.


At 3-D Revolution Productions we can certainly help you seriously to do just that: creating compelling, thrilling and well thought out 3-D shots. Just contact us for more information on we can help you with your 3-D Film Production.


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